![]() ![]() ![]() ![]() ![]() An example of this is on the Smithing tree. Some perks in a tree cannot be obtained by looping around another path, after reaching the end of the tree. The skills of DestructionRestorationAlterationHeavy ArmorSneakLockpickingPickpocketand Speech all have a perk dependency structure that is similar to a rooted tree. The exception being the starting perk, that must be obtained first in order to obtain any other perks for that skill. High-end perks, such as Shield Chargerequire a Block level of Skill prerequisites aside, most perks for a given skill depend upon a previously obtained perk. Most perks will have certain requirements before they can be chosen-for instance, perks after the first point in Shield Wall require a Block level of 20 or higher. However, points do not need to be used immediately they can be saved for use later if the Dragonborn does not have the Skill Level required to have that perk. Every time a level is gained, a point is granted to spend on a perk. ![]()
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